Procedurally generated Tactical RPG. Can you fight your way across the map to get the treasure?
Spooky-cute procedural city generator, developed in Unity. Climb buildings. Glide around. Enjoy the ambience as the spirits of Gloam go about their day.
2020 entry for Global Game Jam: A sandbox game about holding your crumbling world together with cats. Developed with Andrew Wang
Lead your Marshmallow flock to safety, but watch out for hungry gummybears! Developed with a small team for Global Game Jam 2019.
A procedurally endless walking simulator, developed as a case study in aesthetic applications of procedurally generated terrain in Unity
A VR Audio Installation Piece. Created as a Masters Thesis Project at Berklee College of Music and displayed at the Museum of Science at the City of Arts and Sciences in Valencia, Spain.
Collect eggs, avoid Chickens! an 8 bit procedural egg hunting game developed in a week with a small team for Lowrez Jam
Procedural Album written and recorded for the 2018 Record Production Month Challenge using Max/MSP and probabilistic follow actions in Ableton Live
48 minutes of algorithmically generated, non-linear music, with programmatically reactive visuals
An album of Evangelion Soundtrack remixes
A commissioned album of Sim City 2000 remixes
A Smartphone App to make the Eclipse accessible to people who are blind or visually impaired.